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Unofficial oblivion dlc patch conflicts with an active mod
Unofficial oblivion dlc patch conflicts with an active mod













unofficial oblivion dlc patch conflicts with an active mod

  • Integrated the COBL common menuing system (on first load you'll have a weightless "Unofficial Oblivion Patch" misc.
  • Moved the rocks in Rockmilk Haven covering where the new load door was added so that if it doesn't appear on an existing game there isn't a gap.
  • #Unofficial oblivion dlc patch conflicts with an active mod mod

    Removed the harmless water height of -2147483648.000000 from some interior cell headers in the UOP added by a bug in TESCS it only appears when water is disabled so will cause no problems unless a mod enables water in the cell and water heights are merged in Wrye Bash.Added "UOP" prefix to UOP-added meshes ClubStatic.NIF, DunBenchNormal.NIF, Note01Static.NIF and Cheese05Static.NIF and changed their object definitions in the ESP appropriately so it can be determined where they came from.Fixed accidental conversion of purple Primroses into pink ones ( FloraPrimrosePurple.NIF ).

    unofficial oblivion dlc patch conflicts with an active mod

    Reoptimized 932 of the 1,207 NIF meshes already in the UOP to eliminate FPS hit on some of them that seems to have been introduced by the old PyFFI NIFOptimize spell the new one shapifies strip blocks if the average strip length is less than 10 and eliminates the problem many of the meshes (also due to much manual optimization) now provide better FPS than the stock ones.















    Unofficial oblivion dlc patch conflicts with an active mod